Two examples of the only thing this game has going for it: scale. Both examples involve the game first showing you an area up close, then putting some perspective on it from much, much further away. Also, straight up BLAME! reference in the third image.
This isn’t really remarkable, but this sort of scale is new to me, outside of games like E.Y.E or the perspective tricks of something like Demon’s/Dark.
[Images from a stupid game that relies on light-based puzzles and half life platforming to move the action forward through its no-texture Nihei-like environments while seeming either unaware or uninterested in what makes BLAME! so interesting in the first place and man I’m not saying there needs to be guns in the game or something but it definitely needs something other than puzzles which grind everything to a halt and this artificial sense of scale because, again, it’s all linear half life platforming and binary switch puzzling that’s getting you from point a to b and so here we have another fucking walking simulator full of abstract bullshit so uh go play Mirror’s Edge, I guess. The music sucks too.]